Historical development of the game Five Nights at Freddy's
Chủ Nhật, 10 tháng 5, 2015
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Link to play: http://www.fivenightsatfreddysdemo.com/historical-development-of-the-game-five-nights-at-freddys.html
Description: The idea for Five Nights at Freddy’s stems from the negative reception towards Scott Cawthon’s previous game, the family friendly Chipper & Sons Lumber Co, where players ridiculed the main character – a young beaver – as looking like “a scary animatronic animal”, with reviewer Jim Sterling calling the game unintentionally “terrifying”. Although initially depressed by the poor reception to Chipper & Sons, Cawthon, who had previously mainly developed Christianity-orientated games, eventually used it inspire himself to make something intentionally scarier.
Five Nights at Freddy’s demo was first released via Desura on August 8, 2014. On August 20, 2014, after it was approved by the service’s crowdsourcing platform Greenlight, Five Nights at Freddy’s was also released via Steam. A port for Android was released on August 27, 2014, via Google Play Store. On September 11, 2014, an iOS port was released. The Windows Phone version was published on December 5.
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